Dealing with death in tabletop RPGs:
- Miraculously returned to life by kindly old priest
- Soul implanted in clockwork robot by ethically dubious wizard
- Filthy druid speed-runs cycle of reincarnation, brings you back as an owl
- Replaced by identical twin with suspiciously similar name seeking revenge for death of sibling
- Talk GM into making the next adventure a flashback to before you died
- Promote familiar or animal companion to player character status
- Apply ghost template and continue adventuring, but now with awesome ghost powers
- Invoke “you keep what you kill” and declare that the monster that killed you is now your character
- Just show up again next session, claim to have been on vacation, and refuse to acknowledge any suggestion to the contrary
- Actually roll up a new character
One time in a one-shot my 15th level paladin got murderized, but I didn’t have another character sheet prepped, so we set me up with a convenient also-paladin twin who wandered in, found he sister dead, and swore revenge
…before remembering she could raise the dead, doing that, and leaving.